"VertexLitGeneric"
{
	"$basetexture" 	"models\weapons\v_models\m4\lower"
	"$bumpmap" 	"models\weapons\v_models\m4\lower_normal"
 	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[ 0.36 0.36 0.36 ]"
	"$envmapcontrast" 1
	"$envmapsaturation" .5
}