"VertexlitGeneric"
{
	"$basetexture" 	"models\weapons\v_models\m4\fore2"
	"$envmap" "env_cubemap"
	"$envmapmask"  	"models\weapons\v_models\m4\fore2_ref"
	"$envmaptint" "[ 0.36 0.36 0.36 ]"
	"$envmapcontrast" 1
	"$envmapsaturation" .5
}
